Marian Overview


The origins of the Marian Hegemony lie from the demise of the old Alphard Trading Corporation during the Succession Wars. A Periphery native and lostech prospector named Johann Sebastian O'Reilly was searching for reputed lost caches of Star League technology on the planet Alphard rumored to have been left behind by the defunct company when he instead found a treasure trove of germanium worth billions upon billions of C-Bills.



Johann O'Reilly immediately hired some small mercenary units to protect his newly found wealth and established a colony to serve both as a trading hub and a distraction, diverting those who would follow from the location of his find. Despite the financial reserves Johann could draw on his new Hegemony was simply too small, unable to attract the defenders it would need to defend itself against larger states but too small to attract the attention of those states. As such, the Hegemony spent almost a century as little more than a bandit kingdom fashioned after a society that had been dead for millennia.



Gaius O'Reilly, the son of Johann Sebastian O'Reilly, left little impression on the history of the Marian Hegemony; by the 3060s, he was primarily remembered for two things: being the father of Marius O'Reilly, and for dying an ignominious death in 3009 when his horse stumbled into a chuckhole, causing Gaius to break his neck.



The arrival of the Fourth Succession War and the resulting changes within the Inner Sphere brought the fledgling Marian Hegemony new possibilities. With most of the various pirate bands concentrating on the Inner Sphere, the new Imperator, Marius O'Reilly, saw a good opportunity to expand his young nation. The Hegemony had spent a century preying upon nearby trade routes and worlds as a means of keeping the economy functioning. but the advent of the Fourth Succession War, and other more localized conflicts gave rise to opportunities for much more successful and ambitious raids


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Stats at a glance:

Stat Value
Faction Status Expanding
Controlled Systems 15
Systems with Influence 17
Active Companies in last 72 Hours 5
Total Companies 5
Attack Power 1.0
Defense Power 1.0


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